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Just wanted to add a post, as the last one was quite some time ago now. Charlotte it still working on Lash La Rue, unfortunately I now work at EA (although of course that’s not a bad thing, it’s a really good thing) and find it hard to find the time for Lash as well.

However the creators of Lash La Rue will be taking part in the Ludum Dare 48 hour game jam this weekend, what we post shall be put up on here as well.

We are also taking part in next years Global Game Jam in January, although this year our venue is likely to be in London at Qantm College but we look forward to taking part again. All information on the Global Game Jam can be found on their website

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Almost four months on and our game has progressed greatly in both production and pre-production stages. With Catherine designated as the lead Designer on the project we have an almost complete design document, as well as the set locations for Lash La Rue’s holiday destinations, and an impressive looking title screen in the works.

On the programming side of things, we’ve managed to flush out many of the problems that we originally had on the project, including interaction and the main actions that our characters carry out, theres still a few issues with collision that haven’t been ironed out, but otherwise things seem to be running smoothly.

From the project management side of things, we are unsurprisingly running behind schedule, but with major graduation projects and one of our programmers not around this is not a surprise, production meetings have been kept up to date, and now that we have an almost ready code for the game it shouldn’t be long until we have a basic build that shows off our original intention of the game.

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