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Although our game is simply made in game maker, and is taking longer than most people would to make a game, unfortunately we picked a complicated system considering I previously had no experience in coding the engine, but similar to our last great bit of news I have more to share!

Now fully working is our destination screen, along with the jumping fully fixed, and we have a basic fully functioning first level!

I would post up a picture of it, but currently we’re working with a lot of place-holders, and my art is shockingly bad, so it would only make for a good laugh.

Theres still a few less important aspects to be added to the level, but now we can proudly say that we have a level!


Almost four months on and our game has progressed greatly in both production and pre-production stages. With Catherine designated as the lead Designer on the project we have an almost complete design document, as well as the set locations for Lash La Rue’s holiday destinations, and an impressive looking title screen in the works.

On the programming side of things, we’ve managed to flush out many of the problems that we originally had on the project, including interaction and the main actions that our characters carry out, theres still a few issues with collision that haven’t been ironed out, but otherwise things seem to be running smoothly.

From the project management side of things, we are unsurprisingly running behind schedule, but with major graduation projects and one of our programmers not around this is not a surprise, production meetings have been kept up to date, and now that we have an almost ready code for the game it shouldn’t be long until we have a basic build that shows off our original intention of the game.